5/26/2023 0 Comments Tekken 3 arcade game![]() ![]() I think a cleverly ported/converted VF3 on PS2 could mimic the arcade quite well, to the point where it looks almost as good as the arcade, with a noticable, but not massive loss in graphic quality (not quanitity since PS2 could handle more polygons than Model 3 could even dream about). more polygons more lighting, and maybe better textures (DC was not being pushed with its VF3). Now, dispite what ive attempted to say above, overall, I think the PS2 could do a BETTER port of VF3 than what the Dreamcast got. I added the complete music from Tekken 3 attract movie (the short movie you see everytime you begin the game). Some are taken from Namco's Tekken 3 Theme but then I amplified their volume (the originals are too soft). not performance, because we all know PS2-Cube-Xbox totally beat Model 3 in performance (polygons lighting fillrate) but not graphics fidelity/quality. They'll make your cursor match the theme. even Dreamcast, Xbox and Gamecube, which ALL have better image quality than PS2, struggle compared to Model 3 in image quality. no amount of skilled programming can overcome the difference between PS2 GS rendering capability, and the rendering capability of the twin REA元D PRO-1000 GPUs in Model 3. but image quality would be the tough thing. overall, a 60fps, 640 x 480 port of VF3 would be EASILY done on PS2 with all the lighting, easy. now since VF3 was the first Model-3 game, and using the oldest Model-3 board, im sure PS2 could handle most of texture mapping in VF3. textures are another place where PS2 would struggle. Model-3 does this automatically unlike PS2 where it requires some effort. ![]() even though PS2 could do the tri-linear filtering, i doubt it would look as good. Model-3 does tri-linear filtering be default, whereas PS2 does bilinear filtering but default. polygons and lighting would not be a problem, but image fidelity and textures would. If Namco Konami or any of the best developers tried to do a port of VF3 on PS2, they could only do so much, within the limitations of the PS2 hardware. ![]()
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